thevanguard: Fight Happy Attitude (Default)
« « « BARBARIAN

Barbarians are the lone wolf fighters of the group. They run off ahead into skirmishes without hedging their bets, believing that the will of their strength alone will help them change the outcome of the battle.

These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

Tough-skinned, they typically utilize battle axes and greataxes when attacking their foes.

Canon Power:
Red Aura: Being the Vanguard of HOMRA, Yata is said to have the most outstanding natural ability in the Clan. The Red Aura manifests itself in red flames that Yata is able to generate from various parts of his body and even from his skateboard. When riding his skateboard in conjunction to using his Aura, it appears to ignite as sparks from the wheels. Other times, Yata's Aura takes on a fiery shroud around his body, or when angered, as a massive tornado-like fire formation.

Gained Path Actions:
Rage: Enter a state of pure frenzy, increasing your physical strength for 10 minutes. At the end, you become tired and your movement slows down greatly.
Reckless Protection: When you rush off into battle alone to protect someone, you are incapable of being charmed, poisoned, or paralyzed for 1 minute. Your protected target takes half-damage as you place yourself between them and danger, taking half that damage onto yourself.
Intimidation: You are exceptional at intimidating your target. You use brunt-like actions or words to instill fear in your enemy, potentially changing their course of action.
Danger Sense: You gain a keen sense of danger, having a gut feeling when an area is considered hostile or when a conversation is about to take a wrong turn.

Remaining Path Actions:
Feral Instinct: You understand the intentions of feral animals innately. You can communicate with kindred spirits through calming them, obtaining their rage and claiming it as your own.
Indomitable Might: Even at the brink of death, you can continue fighting with the same strength you had as if you were perfectly healthy.
Spirit Shield: Once per day, you can summon a spectral wolf to take a blow for you.
Aspect of the Beast: You can spend 10 minutes attempting to wrestle a bear or creature of similar stature into submission. Should you win, it will follow you around for a while and can be mounted for quicker movement.
Fast Movement: Your walking speed is double that of a regular person, and your run speeds can meet top-tiered Olympic runners.
Aura (choose one):
    Desert: Your body gives off the feeling of being lost in the desert. When near a source of sand, you can set your ax on fire.
    Sea: Your body gives off the feeling of being at sea. When near a source of water, you can call lightning to your ax.
    Tundra: Your body gives off the feeling of a snowstorm. When near a source of snow, you can summon a hailstorm around you.
    Forest: Your body gives off the feeling of standing in the shade of a tree. When near a cluster of trees, you can summon a force of wind that blows at a speed you'd like, from 10-30mph.



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thevanguard: Fight Happy Attitude (Default)
CHARACTER: Misaki Yata
CANON: K Project

EXP POINTS: 3297 [May]; 1547 available
CAUSE OF DEATH: Killed by Sukuna Gojo (end of Return of Kings)

GOD: Izumo Kusanagi (Xihe) | [personal profile] toremainbehind
VESSEL NAME & LOCATION: Raiki 頼 (trust); back of his right shoulder.
VESSEL FORM: A pair of earbuds.
POWER: Synthesia - Absorbs all the sounds in an area around him and translates it into a visual image for his god. Can also allow or block sound as his god wishes.

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